Categories

  • Announcements regarding our community

    5 Topics
    20 Posts
    E
    I’m in the same boat as the Wisconsin lurker — curious about the channels before jumping in. Weeknight activity matters to me too, since I’m usually only free later in the evening. Does general chat tend to be where most of the conversation happens, or are there quieter spots for reading-focused topics? I’d rather ease in than dive into a busy room. Appreciate the permanent invite, that makes it easier to take a look when I have a free stretch.
  • A place to talk about whatever you want

    21 Topics
    92 Posts
    E
    The point about the ham bone carrying enough salt on its own is easy to overlook, especially if you’re used to seasoning everything as you go. I hadn’t considered that a little diced ham could work as a flavor base rather than the main event, which seems like a sensible middle ground for anyone hesitant about it. It’s also interesting that the Sazon Culantro y Achiote shows up in a Madison Hispanic foods aisle; it suggests availability varies more by store than by region, so checking locally before ordering makes sense.
  • Blog posts from individual members

    18 Topics
    312 Posts
    RysenR
    No longer losing after 4 years! What has happened: I did a career switch! I’m officially in tech and have been for 4 years. AI will probably take my job, but for now I’m enjoying it! I got married! I became a Dad 8 months ago to a beautiful baby girl! So, I was itching for a project and knew I didn’t really have a bunch of time to work on anything. Maybe a little bit here and there during naps or on my days off. I also figured it was time to learn a modern game engine and I settled on Godot. My idea was to keep it simple. Rather than try and make an RPG I’m starting with a horizontal shooter/bullet hell game. [image: 1753240519384-skyburrower.png] I have two rabbits, and I decided this game should star them so I’ve dubbed this “Skyburrower”. I don’t really have much of a story, yet, just that for some reason this rabbit has to shoot and dodge their way through a bunch of dangerous levels. I’m borrowing a lot of ideas from a bullet hell game I played on Newgrounds a million years ago. Basic game loop is, shoot through level, earn coins, levels get more difficult, use coins for upgrades to defeat harder levels, big bad boss on the 5th level. Repeat until win. Probably 4 times. I have the parallax backgrounds, enemy spawning, coin spawning, hero control, auto-shooting, enemy death, hero death and level end. I am currently working on UI for when the player dies with the choice of retry or go to world map/upgrade screen. I still need to do a player win state after the level has ended and the player is still alive. I have the beginnings of a world map/level select/upgrade UI but it needs a lot more work. I only have parallax art for 3 levels thus far, and not nearly enough enemies or bullets yet, but I am working on them! That’s about it for now.