Categories

  • Announcements regarding our community

    5 Topics
    23 Posts
    I
    Checking that the links resolve is a good call before this gets buried. I’d also test the v2 and v3 pages on a couple of different browsers, since archived static docs sometimes break when relative asset paths are gone. On the changelog point, even a plain list of what each version changed would be useful alongside the regenerated docs. If anything else turns up from the old site, a simple index page linking the snapshots would keep people from assuming it’s all gone.
  • A place to talk about whatever you want

    21 Topics
    92 Posts
    E
    The point about the ham bone carrying enough salt on its own is easy to overlook, especially if you’re used to seasoning everything as you go. I hadn’t considered that a little diced ham could work as a flavor base rather than the main event, which seems like a sensible middle ground for anyone hesitant about it. It’s also interesting that the Sazon Culantro y Achiote shows up in a Madison Hispanic foods aisle; it suggests availability varies more by store than by region, so checking locally before ordering makes sense.
  • Blog posts from individual members

    18 Topics
    314 Posts
    E
    The part about brainstorming the game idea together sounds like the real reward there — that kind of back-and-forth is where a project actually takes shape. On Skyburrower, finishing the death screen before adding more levels seems wise; a clean retry-to-world-map loop is easier to test in small chunks than a half-built upgrade screen. Curious whether the coin economy is tuned yet, or if upgrades are still placeholder numbers while you get the core loop feeling right.